China solidified its position as a global esports powerhouse in 2025, with industry revenue reaching 29.3 billion yuan ($4.2 billion) and a user base of 495 million enthusiasts. The year saw unprecedented milestones, including the sold-out King Pro League Grand Finals at Beijing's National Stadium, where 62,196 spectators set a new world record for live esports attendance.
Saudi Esports Federation Chairman Prince Faisal bin Bandar Al Saud praised China's thriving esports culture during his visit, calling the rapid ticket sales and massive crowds "insane." The event's success reflects broader industry trends, with China hosting 142 professional tournaments this year alone, including major international competitions like the League of Legends World Championship.
Chinese-developed games continued bridging cultural divides globally, with titles like Honor of Kings and Mobile Legends: Bang Bang attracting worldwide audiences. Industry analysts note the 6.4% year-on-year revenue growth demonstrates sustained commercial viability, while the stable user base expansion since 2021 highlights deepening mainstream acceptance.
As live events regain momentum post-pandemic, the Chinese mainland's esports infrastructure continues setting global benchmarks. The sector's combination of technological innovation, cultural soft power, and economic impact positions it as a key driver of Asia's digital economy through 2026 and beyond.
Reference(s):
China makes a difference in global esports market growth in 2025
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